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You can also have a part of your mesh by using the “Clipping plane”. Give a “Boolean toggle” to the Execute input and double click it to “True” so you can have the refined mesh!
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The sample size can be a number smaller than the size we gave to the cocoon component so start with the same number and gradually decrease it! The tolerance can be like 0.1 or 0.01. The most important input is the SubD which can start from 1 but don’t increase it to something like 3 or 4 as it will subdivide the mesh and increase the mesh size. You can simply give the same number (maybe something between 5 to 15) to the “Samples” “Laplacian smoothing” and “Valence passes” because it will slightly change your overall mesh. The last step is to use the Refine tool to make the mesh smoother. You can also give a Brep charge if you want to add a solid or a surface to your overall model. This will produce voxels around the curves and connect the points together. You can also add multiple curves and give them a curve charge and connect them to the charges input. The cell size is the size of the voxels and it’s better to start with a bigger number and slowly decrease it to find the perfect size! Give a “Boolean toggle” to the Execute input and double click it to “True” so you can have the mesh!
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The ISO is a number between 0 and 1 and a lower number will merge the point charges in a near distance compared to a higher ISO number. The charge strength is basically 1 or -1 and it defines if the charge is positive or negativeĪfter producing the point charge you can use the Cocoon component to model the main mesh. To produce the point charge you can simply give the points to the point input and define the radius by using a “Gene pool” Be sure to double-click the gene pool and set the number of sliders same as the points. After installing all the plugins you can go to the Cocoon menu and use the point charge tool to produce a point charge
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